Port Phillip Games Action Plan
Creative Strategy
City of Port Phillip
Contributing development and strategic direction to Port Phillip's four year Games Action Plan, connecting businesses, community, and creative practice.
Game Lessons Evaluation
ResearchEvaluation
ACMI
Ongoing evaluation of ACMI Education's Games Lesson project.
Creative Economy Research & Strategy
ResearchCreative Strategy
Lade Creative
Ongoing research into creative economies, hubs, and cultural infrastructure.
Game Lessons Evaluation
ResearchEvaluation
ACMI
Ongoing evaluation of ACMI Education's Games Lesson project.
ACMI Xcel Case Studies
Research
ACMI
Research, interviews, and reporting on companies from the ACMI Xcel creative technology accelerator program.
Workplace Integrated Learning Course
Teaching
ABC, RMIT
Module design and delivery of a workplace integrated learning course for students reimagining and designing educational games for ABC online.
Social skills games are fun
Narrative Design
School of Communication & Creative Arts, Deakin University
Narrative design and writing for social stories research project.
Digital Engagement Project
ResearchCreative Design
Asia Education Foundation
Research, ideation, workshop facilitation, and reporting on bespoke digital engagement project.
Games Storytelling
ResearchCreative Production
British Council
Commissioned essays, articles, and research into regional artist-gamemakers across the UK.
Digital Project Research and Scoping
ResearchCreative Design
Melbourne City of Literature
Creative research and ideation for a range of playful and digital projects.
Digital Engagement Project
ResearchCreative Design
Asia Education Foundation
Research, ideation, workshop facilitation, and reporting on bespoke digital engagement project.
Steering Committee
Advisory
London Games Festival
Providing advice and advocacy for the London Games Festival
PlayUK Arcadia
Creative Production
British Council
Creative support & facilitation for region-first exhibition of games, film, and VR in Sarajevo.
Artist-gamemaker Research
Research
British Council
Research and mapping of artist-gamemakers across the UK.
Cultural Infrastructure Research
Research
British Council
Research into the state of cultural infrastructure for games & playful arts within the UK and global contexts.
Games Culture Worker Skills Network
ResearchScoping
British Council
Scoping project with the National Videogames Foundation on residencies and skills development for games curators, producers, and culture workers.
China Creative Industries Delegation
Creative Production
British Council
Support for games delegation to China, with representatives from UKIE and the V&A Museum.
Cultural Summit
Curation
British Council, London Games Festival
Support and program curation for a day long culture summit as part of the London Games Festival's broader summit program.
FuturePlay
Public Programming
Assembly Festival, British Council
Curation of selected panels and talks for FuturePlay event at Edinburgh Fringe.
Advisory Committee
Advisory
Now Play This
Providing advice and advocacy for Now Play This festival at Somerset House
Communication and Teamwork Research
EducationResearch
University of East London
Action research project developing strategies for improving teaching and assessment of soft skills in undergraduate studio practice
Professional Games Writing
Teaching
University of East London
Undergraduate module design and delivery focused on narrative design, documentation, technology, and tools.
Narrative and Gameplay Design
Teaching
University of East London
Undergraduate module design and delivery focused on creative writing and narrative design.
Game Studio
Teaching
University of East London
Undergraduate module design and delivery focusing on creative practice, professional development skills, and teamwork.
Game Studio
Teaching
University of East London
Undergraduate module design and delivery focusing on creative practice, professional development skills, and teamwork.
Dynamic Gameplay
Teaching
University of East London
Undergraduate module design and delivery focused on gameplay and technology development.
Creative Practice
Teaching
University of East London
Undergraduate module workshops and assessments for students in the Games Design (Story Development) degree.
Game Studio
Teaching
University of East London
Undergraduate module design and delivery focusing on creative practice, professional development skills, and teamwork.
Dynamic Game Environments
Teaching
University of East London
Undergraduate module design and delivery focused on gameplay and technology development.
Prototyping Workshop
Creative Producton
IdeasTap
Physical games prototyping workshop with designer, James Wallis
Games and Theatre Workshop
Creative Producton
IdeasTap
Workshop with Coney Director, Tassos Stevens.
Games Journalism Mentoring
Creative Producton
IdeasTap
Mentoring program for aspiring game journalists
Zydnei
Narrative DesignWriting
Troy Innocent
Character design & realtime writing for ARG set during ISEA 2013 in Sydney.
Online Community
Creative DesignProject Planning
State Library Victoria
Budgeting, scheduling, and content design for online community project with the ABC
Sunshine
Game DesignSoftware Development
LA Game Space
Playable picture, part of Experimental Game Pack 1 in support of LA Game Space, developed with Pachinko Pictures
Nowhere Boys
Game DevelopmentCreative Design
ABC, Millipede
Creative consultation on Nowhere Boys: The 5th Boy design
Mobile Game Scoping and Interaction Design
Gameplay Design
Carter Digital
Initial gameplay design for mobile project
Professional Education Program
Creative DesignProject Planning
State Library Victoria
Program design and scoping for multi-year education program
Game Testing
Game DevelopmentEvaluation
ABC
Group playtesting and evaluation of ABC Online games, Nowhere Boys and Peleda
Narrative & Communications
Teaching
RMIT
Module design, delivery, and assessment focused on narrative design and interactive storytelling
Interactive Digital Media Project
Teaching
RMIT
Production support and mentoring for final year undergraduate game students
Narrative & Communications
Teaching
RMIT
Module design, delivery, and assessment focused on narrative design and interactive storytelling
Interactive Digital Media Project
Teaching
RMIT
Production support and mentoring for final year undergraduate game students
Indie Allsorts
Public Programming
Federation Square, Freeplay
Working with incoming Freeplay directors, independent videogames played on Federation Square's big screen.
Chaos & Grace
Public ProgrammingCurationProduction
Freeplay
5 day independent games festival comprising business skills, cultural engagement, playful program, and awards
Hothouse
Education
ACMI
Design and delivery of the inaugural ACMI Hothouse program focused on game development.
Senior Prom
Game Design
Popup Playground
Social game designed in collaboration with Pop Up Playground, played at This is a Door.
Narrative & Communications
Teaching
RMIT
Module design, delivery, and assessment focused on narrative design and interactive storytelling
Interactive Digital Media Project
Teaching
RMIT
Production support and mentoring for final year undergraduate game students
Game/Play
Public ProgrammingCurationProduction
Freeplay, NGV
5 Week exhibition of games, artwork, and events at NGV Studio
Handmade
Public ProgrammingCurationProduction
Freeplay
5 day independent games festival comprising a cultural conference program, playful public events, and awards.
Playing for Real
EducationResearch
ICT In Education, Victora
Narrative and gameplay design consultation for online training project
Game Development Research Project
EducationResearch
DEECD
Design and delivery of the game development strand of the 2011 Innovating with Technology (IWT) Games-based Learning program
Interactive Digital Media Project
Teaching
RMIT
Production support and mentoring for final year undergraduate game students
Urban Codemakers
Writing
Troy Innocent
Character design & realtime writing for ARG played in Melbourne's laneways
Project Valentine
Narrative DesignGamplay Design
The Project Factory
Narrative and interaction design for mobile game component of ARG
FUSE Project Consultaton
AssessmentEvaluation
State Library Victoria
Consultation on FUSE digital projects
Play is Everywhere
Public ProgrammingCurationProduction
Freeplay
2 day independent games festival comprising a cultural conference program, exhibition, and awards
Operation Asylum
Narrative DesignInteraction Design
Chocolate Liberation Front
Narrative and interaction design for digital SBS project
Unreleased PC / Console Game
WritingNarrative Design
Infinite Interactive
Writing and Narrative Design for story-based puzzle game
Freeplay Independent Games Festival
Public ProgrammingCurationProduction
Freeplay
2 day independent games festival comprising a cultural conference program and public games exhibition.
Cert IV in Games Development
EducationGames Programming
AIE Melbourne
Course design, delivery, and assessment of first year vocational game development program
Advanced Diploma in Games Development
EducationGames Programming
AIE Melbourne
Course design, delivery, and assessment of second year vocational game development program
Games Design
EducationGames Design
AIE Melbourne
Design and delivery of game design component of advanced diploma
Cert IV in Games Development
EducationGames Programming
AIE Melbourne
Course design, delivery, and assessment of first year vocational game development program
Advanced Diploma in Games Development
EducationGames Programming
AIE Melbourne
Course design, delivery, and assessment of second year vocational game development program
Games Design
EducationGames Design
AIE Melbourne
Design and delivery of game design component of advanced diploma
Unreleased BBC Project
Games DesignsStory Development
IR Gurus, BBC Worldwide
Design & Story Development of licensed BBC Project
Unreleased First Person Shooter
Visual EffectsLead Programmer
Torus Games
Lead Programming and Visual Effects on PS2 title
Men in Black 2: Alien Escape
Visual EffectsProgramming
Infogrames Melbourne House
Visual Effects programming on PS2 action title