2020
Port Phillip Games Action Plan
Creative Strategy
City of Port Phillip

Contributing development and strategic direction to Port Phillip's four year Games Action Plan, connecting businesses, community, and creative practice.

Game Lessons Evaluation
ResearchEvaluation
ACMI

Ongoing evaluation of ACMI Education's Games Lesson project.

Workplace Integrated Learning Course
Teaching
ABC, RMIT

Module design and delivery of a workplace integrated learning course for students reimagining and designing educational games for ABC online.

2019
Creative Economy Research & Strategy
ResearchCreative Strategy
Lade Creative

Ongoing research into creative economies, hubs, and cultural infrastructure.

Game Lessons Evaluation
ResearchEvaluation
ACMI

Ongoing evaluation of ACMI Education's Games Lesson project.

ACMI Xcel Case Studies
Research
ACMI

Research, interviews, and reporting on companies from the ACMI Xcel creative technology accelerator program.

Workplace Integrated Learning Course
Teaching
ABC, RMIT

Module design and delivery of a workplace integrated learning course for students reimagining and designing educational games for ABC online.

Social skills games are fun
Narrative Design
School of Communication & Creative Arts, Deakin University

Narrative design and writing for social stories research project.

Game Builders
Education
ACMI

Activity design and copy-writing for games education project.

Digital Engagement Project
ResearchCreative Design
Asia Education Foundation

Research, ideation, workshop facilitation, and reporting on bespoke digital engagement project.

2018
Games Storytelling
ResearchCreative Production
British Council

Commissioned essays, articles, and research into regional artist-gamemakers across the UK.

Digital Project Research and Scoping
ResearchCreative Design
Melbourne City of Literature

Creative research and ideation for a range of playful and digital projects.

Digital Engagement Project
ResearchCreative Design
Asia Education Foundation

Research, ideation, workshop facilitation, and reporting on bespoke digital engagement project.

Reality Remix
ResearchTechnology
Gibson/Martelli, AHRC

AHRC Funded Immersive Practice Project

Steering Committee
Advisory
London Games Festival

Providing advice and advocacy for the London Games Festival

PlayUK Arcadia
Creative Production
British Council

Creative support & facilitation for region-first exhibition of games, film, and VR in Sarajevo.

2017
Artist-gamemaker Research
Research
British Council

Research and mapping of artist-gamemakers across the UK.

Cultural Infrastructure Research
Research
British Council

Research into the state of cultural infrastructure for games & playful arts within the UK and global contexts.

Games Culture Worker Skills Network
ResearchScoping
British Council

Scoping project with the National Videogames Foundation on residencies and skills development for games curators, producers, and culture workers.

China Creative Industries Delegation
Creative Production
British Council

Support for games delegation to China, with representatives from UKIE and the V&A Museum.

Cultural Summit
Curation
British Council, London Games Festival

Support and program curation for a day long culture summit as part of the London Games Festival's broader summit program.

FuturePlay
Public Programming
Assembly Festival, British Council

Curation of selected panels and talks for FuturePlay event at Edinburgh Fringe.

2016
Advisory Committee
Advisory
Now Play This

Providing advice and advocacy for Now Play This festival at Somerset House

Communication and Teamwork Research
EducationResearch
University of East London

Action research project developing strategies for improving teaching and assessment of soft skills in undergraduate studio practice

Professional Games Writing
Teaching
University of East London

Undergraduate module design and delivery focused on narrative design, documentation, technology, and tools.

Narrative and Gameplay Design
Teaching
University of East London

Undergraduate module design and delivery focused on creative writing and narrative design.

Game Studio
Teaching
University of East London

Undergraduate module design and delivery focusing on creative practice, professional development skills, and teamwork.

2015
Game Studio
Teaching
University of East London

Undergraduate module design and delivery focusing on creative practice, professional development skills, and teamwork.

Dynamic Gameplay
Teaching
University of East London

Undergraduate module design and delivery focused on gameplay and technology development.

Creative Practice
Teaching
University of East London

Undergraduate module workshops and assessments for students in the Games Design (Story Development) degree.

2014
Game Studio
Teaching
University of East London

Undergraduate module design and delivery focusing on creative practice, professional development skills, and teamwork.

Dynamic Game Environments
Teaching
University of East London

Undergraduate module design and delivery focused on gameplay and technology development.

Games Acquisition
Evaluation
ABC

Sourcing games for inclusion on ABC games portal

Prototyping Workshop
Creative Producton
IdeasTap

Physical games prototyping workshop with designer, James Wallis

Games and Theatre Workshop
Creative Producton
IdeasTap

Workshop with Coney Director, Tassos Stevens.

Games Journalism Mentoring
Creative Producton
IdeasTap

Mentoring program for aspiring game journalists

2013
Zydnei
Narrative DesignWriting
Troy Innocent

Character design & realtime writing for ARG set during ISEA 2013 in Sydney.

Online Community
Creative DesignProject Planning
State Library Victoria

Budgeting, scheduling, and content design for online community project with the ABC

Sunshine
Game DesignSoftware Development
LA Game Space

Playable picture, part of Experimental Game Pack 1 in support of LA Game Space, developed with Pachinko Pictures

Nowhere Boys
Game DevelopmentCreative Design
ABC, Millipede

Creative consultation on Nowhere Boys: The 5th Boy design

Mobile Game Scoping and Interaction Design
Gameplay Design
Carter Digital

Initial gameplay design for mobile project

Professional Education Program
Creative DesignProject Planning
State Library Victoria

Program design and scoping for multi-year education program

Game Testing
Game DevelopmentEvaluation
ABC

Group playtesting and evaluation of ABC Online games, Nowhere Boys and Peleda

Narrative & Communications
Teaching
RMIT

Module design, delivery, and assessment focused on narrative design and interactive storytelling

Interactive Digital Media Project
Teaching
RMIT

Production support and mentoring for final year undergraduate game students

Game Industry
Teaching
RMIT

Lecture series covering culture, funding, and global games contexts

2012
Narrative & Communications
Teaching
RMIT

Module design, delivery, and assessment focused on narrative design and interactive storytelling

Interactive Digital Media Project
Teaching
RMIT

Production support and mentoring for final year undergraduate game students

Re:Play
Public Programming
ACMI

Quarterly events about videogames culture at ACMI.

Indie Allsorts
Public Programming
Federation Square, Freeplay

Working with incoming Freeplay directors, independent videogames played on Federation Square's big screen.

Peleda
Game DevelopmentNarrative Design
ABC, Fiasco Studios

Narrative design for online action game

Chaos & Grace
Public ProgrammingCurationProduction
Freeplay

5 day independent games festival comprising business skills, cultural engagement, playful program, and awards

Hothouse
Education
ACMI

Design and delivery of the inaugural ACMI Hothouse program focused on game development.

Senior Prom
Game Design
Popup Playground

Social game designed in collaboration with Pop Up Playground, played at This is a Door.

Assessments
AssessmentEvaluation
Screen NSW

Digital Game Funding Assessment

NBN Arts Grants
AssessmentEvaluation
Australia Council for the Arts

Peer Grant Assessment

Assessments
AssessmentEvaluation
Screen Tasmania

Digital Project Funding Assessments

2011
Narrative & Communications
Teaching
RMIT

Module design, delivery, and assessment focused on narrative design and interactive storytelling

Interactive Digital Media Project
Teaching
RMIT

Production support and mentoring for final year undergraduate game students

Game/Play
Public ProgrammingCurationProduction
Freeplay, NGV

5 Week exhibition of games, artwork, and events at NGV Studio

Handmade
Public ProgrammingCurationProduction
Freeplay

5 day independent games festival comprising a cultural conference program, playful public events, and awards.

Assessments
AssessmentEvaluation
Film Victoria

Digital Game Funding Assessments

Playing for Real
EducationResearch
ICT In Education, Victora

Narrative and gameplay design consultation for online training project

Game Development Research Project
EducationResearch
DEECD

Design and delivery of the game development strand of the 2011 Innovating with Technology (IWT) Games-based Learning program

2010
Interactive Digital Media Project
Teaching
RMIT

Production support and mentoring for final year undergraduate game students

Urban Codemakers
Writing
Troy Innocent

Character design & realtime writing for ARG played in Melbourne's laneways

Project Valentine
Narrative DesignGamplay Design
The Project Factory

Narrative and interaction design for mobile game component of ARG

FUSE Project Consultaton
AssessmentEvaluation
State Library Victoria

Consultation on FUSE digital projects

Unreleased PC / Console title
Writing
2K Australia

Character and systemic dialogue writing

Assessments
AssessmentEvaluation
Screen Australia

Digital Game Funding Assessments

Play is Everywhere
Public ProgrammingCurationProduction
Freeplay

2 day independent games festival comprising a cultural conference program, exhibition, and awards

Operation Asylum
Narrative DesignInteraction Design
Chocolate Liberation Front

Narrative and interaction design for digital SBS project

2009
Unreleased PC / Console Game
WritingNarrative Design
Infinite Interactive

Writing and Narrative Design for story-based puzzle game

Freeplay Independent Games Festival
Public ProgrammingCurationProduction
Freeplay

2 day independent games festival comprising a cultural conference program and public games exhibition.

2008
Cert IV in Games Development
EducationGames Programming
AIE Melbourne

Course design, delivery, and assessment of first year vocational game development program

Advanced Diploma in Games Development
EducationGames Programming
AIE Melbourne

Course design, delivery, and assessment of second year vocational game development program

Games Design
EducationGames Design
AIE Melbourne

Design and delivery of game design component of advanced diploma

2007
Cert IV in Games Development
EducationGames Programming
AIE Melbourne

Course design, delivery, and assessment of first year vocational game development program

Advanced Diploma in Games Development
EducationGames Programming
AIE Melbourne

Course design, delivery, and assessment of second year vocational game development program

Games Design
EducationGames Design
AIE Melbourne

Design and delivery of game design component of advanced diploma

2005
Heroes of the Pacific
ProgrammingVisual Effects
IR Gurus

Playstation 2 Flight Combat Game

Unreleased BBC Project
Games DesignsStory Development
IR Gurus, BBC Worldwide

Design & Story Development of licensed BBC Project

2004
Heroes of the Pacific
ProgrammingVisual Effects
IR Gurus

Playstation 2 Flight Combat Game

2003
Unreleased First Person Shooter
Visual EffectsLead Programmer
Torus Games

Lead Programming and Visual Effects on PS2 title

2002
Men in Black 2: Alien Escape
Visual EffectsProgramming
Infogrames Melbourne House

Visual Effects programming on PS2 action title