Panel: Stories & Systems
Melbourne Writers’ Festival, National Gallery of Victoria
Panel discussion on games and storytelling with Dan Golding, Christy Dena, and Alison Croggon.
Careers in game development
Games Program, Melbourne Polytechnic
Why games in education is about more than just skills – and why gamification isn’t the answer
Videogames are an attractive addition to education practice, whether through serious games, development, or the emergence of gamification. However, all of these endeavours ignore the cultural value and resonsnce of games in favour of their superficially playful and persuasive properties. In this session, Paul Callaghan, designer of the game development strand of the recent DEECD game baed learning trials and the director of the Freeplay Independent Games Festival which explores the intersection of games, art, and culture will explore why there’s more to games than what they ask you to do.
Panel: Where to from here?
Discussing the themes of the 2 day industry forum.
Panel: Games and Cultural Spaces
Explore the challenges of creating a cultural framework for exhibiting and programming videogames, and the role of institutions and festivals in showcasing and defining the cannon of the gaming industry. Panel includes Conrad Bodman (ACMI), Paul Callaghan (Freeplay), Linda Pitt (State Library of QLD) and Ricardo Peach (Australia Council’s Inter-Arts). Chaired by freelance games writer, Leena van Deventer.
Games in Education
Presentation on games as tools for education, as well as teaching – and the need for – greater cultural and critical literacy of games.
Students and the vocationally-curious are invited to come along to Balwyn Library on Wednesday 23 May and borrow the time of six individuals working in different industries.
Technology. Networks. People
Cengage Learning Innovation Event, State Library of Victoria
Presentation on three strands of evolution and innovation in game development.
Industry & Independent Development
Games Course, Swinburne University
Presentation on evolutions in industry and independent development.
Panel: On and Off the Page
Increasingly our most compelling stories are being told on film, on television and in video games. Genre fiction rules in the bookshops, the cinemas, and, with L.A.Noire, in gameland. This session brings together novelist Megan Abbott (Die a Little), games designer Paul Callaghan and Robert Shearman (Doctor Who) to discuss the differences between writing for the page and the screen.
Books, Movies, TV, Games
We live in a world where our stories are increasingly found, not only in books, but on screens. Doctor Who and playwright Robert Shearman (UK) and games designer Paul Callaghan (UK/AUS) discuss narrative across platforms including books, movies, and games – some of the many places we see story in action