- Prosthetics of Imagination
- Exhibiting Games
- Games and Education
- Games Funding
- Games, Players, Consumers
- Bioshock Infinite
- The Shape and Scale of Australian Development
Clan character for Alternate Reality Game run during the 2013 ISEA Conference
Is there an app for that?
Paul Callaghan, John Flanagan and Fiona Wood talk stories and communities in a brave new world.
I sing the body electric
Videogames create worlds, experiences, bodies, and imaginations for us in new ways of expressing ourselves – and uncovering new opportunities to directly experience the deeply personal.
Twine open workshop.
DIGITAL NARRATIVES: LOVE, GAMES AND FEAR OF THE MACHINE
There’s so much change in the world of digital storytelling, but just like film, theatre, radio and television, a strong script is still where these new forms begin to succeed. Chaired by Mike Cowap of Screen Australia, the session will explore the craft of writing for digital narratives: from online documentaries, to alternate reality dramas, to AAA video games. Using examples from their own work, experienced creators in the on-line space, Sam Doust and Paul Callaghan will workshop this new craft from the writer and director perspectives.
Stories & Systems
Panel discussion on games and storytelling with Dan Golding, Christy Dena, and Alison Croggon.