Join Coney to discover how the tools of game design can be applied to the real world. We’ll see if we can recognise how everyday systems around us play as games, then how we might hack and rewire them to play better. It’s not about gamification but perhaps its very opposite.
The workshop, facilitated by Paul Callaghan and Tassos Stevens, is an exploration of practice, with the aim of creating a toolbox and guidance that can be documented and shared later. It’s open to anyone but places are limited; please send an expression of interest to email@example.com.
Big Splash Workshop
In the first Big Splash event for 2011, join ABC Open’s Ann Chesterman, Freeplay Independent Games Festival Co-Director Paul Callaghan and creator of mystoryworld.com.au Matt Blackwood as they talk about innovative ways to share your story, from using new media to writing for video games.
Business of Being a Writer
Finding work, filing tax, managing deadlines, sending invoices… welcome to the life of a writer. We know how confusing it can be trying to navigate the business side of creativity so we’ve designed this special masterclass to give you the tools and confidence to work as a writer.
With five sessions, two inspiring keynote addresses, handouts, and plenty of time for questions, we’ll help you navigate the business of being a writer. Sessions will cover:
- Business & legals – from getting an ABN to sorting out tax and insurance
- Getting the money in – setting rates, how to invoice and managing tax flow
- Process & organisation – juggling projects, time management and good work practices
- Relationships – maintaining good relationships, finding work and support networks
- Marketing & self-promotion – how to get your name out there and keep it out there
Keynote Presentation: ‘Of Myths and Metaphors’
This talk explores the defining metaphors of Screen, Technology, Digital, and Storytelling, and how they apply to both game development and multiplatform projects, with a focus on the strengths and weaknesses of interactivity and how that compares to more traditional storytelling forms.
Game Writing Workshop
The gaming market continues to grow, and concepts and stories are becoming more sophisticated in structure and style.
AFTRS introductory workshop is designed to give aspiring game writers the fundamental skills, knowledge and techniques required to write successfully for the games industry. It will explore the interactive strength of the medium and outline and explain the avenues and technologies available that game writers can utilise. This course will get you started and refine your technique.
Aims and Objectives
By the end of this workshop, participants will be able to:
- Outline stories for games using traditional storytelling and structural techniques
- Understand how games integrate mechanics, rewards, and non-linear elements
- Write game-specific scenes, including conversations and characters
- Deconstruct existing games to better understand their storytelling techniques, including plot, character, dialogue, and theme
- Use available technology to write for specific game engines
I’m going to be running a 1-day intro to games writing on May 3rd at AFTRS here in Melbourne. Anyone interested can register here.
This’ll be different, and way more in-depth, than the 2-hour Express Media workshop later in the month.
And if you didn’t hear – we announced this year’s Freeplay festival too.
I’m running a writing for games workshop with Express Media and the Emerging Writers’ Festival on May 22nd.
Details from the Express Media site are:
Express Media in partnership with the Emerging Writers’ Festival presents:
How To Write Computer Games with Paul Callaghan, 2-4pm. The Wheeler Centre, 176 Little Lonsdale Street, Melbourne.
Games, like all mediums, have their own strengths and weaknesses as a storytelling medium. This workshop takes a look at what makes games tick, what you can learn from traditional forms, and what you should know about the expressive power of mechanics.
Collaborate to Innovate: A Networking Opportunity for Producers to Meet Digital Media and Gaming Experts
Taking linear broadcast projects to online and gaming platforms can present new possibilities in creativity, finance and audience reach. The key to a successful transition lies in the collaboration of teams with multi-disciplinary expertise. This session gives the opportunity to a limited number of experienced filmmakers interested in convergence to meet one-on-one with Australia’s leading digital media and gaming experts. The morning will provide an overview of techniques and possibilities followed by 15-minute one-on-one sessions for targeted advice and potential collaboration with any or all of the digital specialists.
Game developer and educator Paul Callaghan and games designer Moran Paldi will host a workshop where groups will get hands-on with the design process by conceiving a game around your favourite TV franchise.