Why games in education is about more than just skills – and why gamification isn’t the answer.
Videogames are an attractive addition to education practice, whether through serious games, development, or the emergence of gamification. However, all of these endeavours ignore the cultural value and resonsnce of games in favour of their superficially playful and persuasive properties. In this session, Paul Callaghan, designer of the game development strand of the recent DEECD game baed learning trials and the director of the Freeplay Independent Games Festival which explores the intersection of games, art, and culture will explore why there’s more to games than what they ask you to do.
Representatives from University, TAFE and industry will speak about new opportunities for people to access a range of cutting-edge careers. To better inform young people about the wide range of options available to them in ICT, course information for students will be explored as well as future pathways in the study of IT where jobs are growing rapidly in the ICT sector. ICT skills now are required by the full spectrum of private and public sectors, from banking, healthcare, law, telecommunications, education, transport, manufacturing, tourism, mining, environmental management, digital media to fashion design.
Keynote Presentation: Looking beyond the Digital
The most exciting thing about the emergence of video games isn’t the advances in technology or the establishment of a new art-form, it’s the simple fact that more people than at any other time in our history are thinking about the fundamentals of play and how to apply that to the world that we live in.
Starting from traditional literacy and numeracy, this session will take a meandering tour through how games and play are influencing city-planning, household chores, exploration, community, art, culture, social change, and of course learning and teaching – with the aim of hopefully showing that rather than destroying the world, games are helping to make it a better place.
Getting a job making games
In a very short amount of time, video games have become an incredible force both culturally and economically. This session looks at the opportunities and skills required to work in games development and the games recently developed in Australia.
How I got a job playing games for a living
An updated version of my talk from 2008
Video games don’t just appear from nowhere. Somewhere, right now, there are people writing code, making art, designing levels and putting the finishing touches on games that will eventually find their way into PCs and consoles all over the world. In Australia, there are around 2500 people doing just that and this number is expected to grow dramatically over the next 5 years. In this presentation, Paul Callaghan, who has worked as a programmer, a game designer, and now a games teacher, will talk about how he found his way into the industry, how things have changed since then, how it’s possible to earn a living from it, and how it’s not all just sitting around playing games all day.