Tag Archives: RMIT

RMIT Games Program

Ludo-narrative Dissonance

Games have always had their ludic & narrative elements in tension, but as technology has become more sophisticated and as the grammar of video games has extended beyond the constraints of the non-digital, new forms of bringing the two together have emerged.

This talk looks at the intersection of the ludic & the narrative, at where dissonance occurs, and at where the two are thematically & practically in balance.

RMIT Games Program

Moment to Moment gameplay

Designing a game is more about what the player does than what the player is. This session takes a look at some of the fundamentals in designing what the game’s verbs are, creating sequences of action and reaction, facilitating player choice, handling feedback, and providing audio-visual stimuli – all in the service of gameplay over story.