IGTM, R18+, Social Games, and Game Masters

I’m buried in putting Freeplay together and haven’t really found time to blog, which is a shame because this year has been fascinating for games locally and there’s lots to be said. Luckily, other people have said interesting things which means I can just link to them 🙂

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My thoughts on the R18+ discussion

Well, I guess Amnesia Month is well and truly over…

I wasn’t going to weigh in to the R18+ issue largely because for a long time I’ve maintained that it didn’t really affect developers, and there was already a well-motivated and very vocal contingent of gamers who had the time and the energy for the fight. I also couldn’t find a way to add anything more to the argument than has already been stated elsewhere.

But now I think I can.

…if the latest surveys about the average gamer being a 32-year-old single male who sits at home and plays games all day are correct, then what I am proposing is not going to have much impact at all.

From Gamespot.

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Tiny Update…

I’m on ABC Radio’s Tech Stream program (along with a bunch of other people) talking a little bit about GCAP and the year in review – link.  For the record, my game of the year is Canabalt on iPhone.

And here‘s an article I wrote for Open Forum on the R18+ rating, the proposed Internet filter, and how they might affect the local games industry.