Coney, curated by Tassos Stevens, hosted by Tom Frankland
A collection of speakers from diverse backgrounds each present a short, informal show and tell on a question which inspires them. Following the success of last year’s salons on activism and systems, Coney’s Show & Tell returns to pose some interesting questions on real world systems and how we might, possibly, change them. Expect some friendly provocation and discussion over drinks.
Speakers include Mel Evans of Liberate Tate and Platform; Annette Mees, co-director of Coney; game designer Paul Callaghan and more tbc.
Is there an app for that?
Paul Callaghan, John Flanagan and Fiona Wood talk stories and communities in a brave new world.
I sing the body electric
Videogames create worlds, experiences, bodies, and imaginations for us in new ways of expressing ourselves – and uncovering new opportunities to directly experience the deeply personal.
Game Design and Culture
A look at games, culture, and Melbourne, through the lens of the upcoming 2012 Freeplay Independent Games Festival
Careers in game development
Why games in education is about more than just skills – and why gamification isn’t the answer.
Videogames are an attractive addition to education practice, whether through serious games, development, or the emergence of gamification. However, all of these endeavours ignore the cultural value and resonsnce of games in favour of their superficially playful and persuasive properties. In this session, Paul Callaghan, designer of the game development strand of the recent DEECD game baed learning trials and the director of the Freeplay Independent Games Festival which explores the intersection of games, art, and culture will explore why there’s more to games than what they ask you to do.
Games and Cultural Spaces
Presentation – slides, podcast
Explore the challenges of creating a cultural framework for exhibiting and programming videogames, and the role of institutions and festivals in showcasing and defining the cannon of the gaming industry. Panel includes Conrad Bodman (ACMI), Paul Callaghan (Freeplay), Linda Pitt (State Library of QLD) and Ricardo Peach (Australia Council’s Inter-Arts). Chaired by freelance games writer, Leena van Deventer.
In Conversation with Warren Spector
Join Warren Spector, master of role playing game design, as he explores the ideas that have changed the gaming industry.
Spector is known for creating influential titles such as System Shock, Deus Ex, Ultima Underworld and Thief: The Dark Project. His most recent release, Epic Mickey, has been hailed as the embodiment of his renowned philosophy on videogame design.
Don’t miss this rare opportunity to hear from an industry legend, who has irrefutably influenced videogame theory and design.
Flexing the Story Muscle
Tim Schafer (Founder and Director of Double Fine Productions) will explore the importance of story in games, providing insights into his creative process and leadership. Facilitated by Paul Callaghan (Freeplay).
Industry Session – Where to from here?
Discussing the themes of the 2 day forum.
Games in Education
Presentation on games as tools for education, as well as teaching – and the need for – greater cultural and critical literacy of games.
Technology. Networks. People
Presentation on three strands of evolution and innovation in game development.
Presentation on evolutions in industry and independent development.
Writing Narrative for Games
A look at the essential skills for games writing and design for traditional narrative writers.