As the year scrabbles to a close, the steady stream of conferences and presentations comes to an end.
World Congress of Science and Factual Producers
On Friday December 4th, I took part in a speed-networking event at the World Congress of Science and Factual Producers. What was interesting about this was being able to step away from the traditional pc/console space and think about new opportunities to use games and games technology.
In talking to the directors and producers, I had the thought that perhaps games were closer to documentary features than to narrative features. The topics explored – happiness as a contagion that can be tracked using network theory, or a man who built his own 300-million search-and rescue empire – were built on the film-maker exploring the world, creating theories, and constructing the narrative as they go, which is a clear analogue for what players do in games.
Not to say that there isn’t room for narrative in games, but modelling gameplay & the reveal of narrative in more of a documentary style might prove to be a useful template.
Game Connect Asia Pacific
Or GCAP as it’s less mouthfully known, took place at Crown from December 6th – 8th. I gave two presentations – one on games and games literacy (which was attended by only 5 people due to a last minute room change) and one on the creative process of writing and how that applies to games. Due to meetings and general schmoozing (and also pulling together my writing presentation), I saw almost none of the conference itself (other than Tim Stellmach’s keynote & the indie games that I was judging), but came away with the overall impression that from an art & design perspective, the content was unfocused and weak – which is reflected in a single stream that contained all of the art, design, and audio talks. As design is one of our local industry’s challenges, it would be nice to see an increased focus on it next year.
Details on the presentations after the fold.
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