Careers in game development

Screen Tasmania Digital Seminar

Writing Narrative for Games

A look at the essential skills for games writing and design for traditional narrative writers.

Game Connect Asia Pacific

Turning Off Our Screens

Presentation – transcript & slides

With so much of our development and playtime devoted to screens and technology, it’s easy to think that videogames are a screen medium with the same, or at least similar enough, strengths, weaknesses, and opportunities for storytelling, or that they’re a technology industry trying to build better, faster, smarter, widgets or tools for creating widgets. Anyone working in games has, at some point, suspected if not outright known that this isn’t the case. This talk looks at other lenses through which to view games, and along the way wonders aloud what it might look like if we broke away from the reliance on screen culture and the surrounding dialogue – and also what we might need to start telling ourselves and others as part of that shift.

The Assessment Panel

Panel – video

Submissions to any funding agency go through a process of assessment and evaluation that involves those administering the funds and outside experts who bring a range of experiences and lenses through which to view the applications. This panel brings together assessors who have worked for state and federal agencies, including Film Victoria, Screen Australia, and Industry and Investment NSW to share what they look for in an application, what works and doesn’t work, and how to make your submission stand out.

Government Round Table

Presentation – Transcript & slides

A look at the need for support of a diverse maker community that exists in games – just as it exists in other creative industries.

Pause Fest

Systems as Art

Presentation – Video. Interview

The aim of any art form is to create and communicate experience – and games are no different. Paul Callaghan talks about the restrictions games face in creating these experience and how looking at other creative forms can inspire and inform our exploration of systems as art.

Digital Culture Public Sphere

Games Sector Summary

Presentation – video

Talk on the games development sector from the Digital Culture Public Sphere Live Event, including summary of the wiki entry on game development and an assessment of games needs as they transition into a creative industry.

Swinburne Games Program

Australian Development and the Freeplay Festival

A rambling history of the changing shape of Australian game development, its evolution from a technology industry to a creative industry, and the place of the Freeplay Independent Games Festival in all of those changes.


The What, Why, and How of being a Games Writer

Exploring a winding career path, what a games writer actually does, why I moved from a technical role into a more creative one, how I made those decisions, and the future of Australian development.


The Need for Games Literacy

Presentation – slides & transcript

As videogames establish themselves as a dominant artform of the 21st century and other industries begin to explore their possibility in serious games, gamification, and games for change, the need for games literacy becomes greater than ever. In a world where not everybody means you well, what does that literacy look like and how can we begin the process of cultivating it in ourselves and the next generation of players?

Computer Games Boot Camp

Past, Present, and Future

Casting an eye back into the past of videogame development and then on to the future to try and predict how things will evolve over the next year, 3 years, and 5 years for developers and players.