The Twine Revolution
Now that it’s as easy to make a game as take a photo, new voices are coming out to play. This session will explore what happens when power is in the hands of the community, and what that community is choosing to make.
Twine open workshop.
Co-Director, 2009 – 2010; Director 2011 – 2012
Freeplay 2012 Image Credits: Robert Young Photography; Katie Harmsworth Photography
Game Design and Culture
A look at games, culture, and Melbourne, through the lens of the upcoming 2012 Freeplay Independent Games Festival
I’m buried in putting Freeplay together and haven’t really found time to blog, which is a shame because this year has been fascinating for games locally and there’s lots to be said. Luckily, other people have said interesting things which means I can just link to them 🙂
Yesterday, Freeplay 2012 was announced, and along with it, the news that it will be my last festival. The decision to leave and the launch has got me thinking about the roles of festivals as they relate to other creative realms, to me personally, and how Freeplay fits into both of those things as well as the surrounding game creation & playing culture and community.
Rambling thoughts follow…
This is the presentation I gave to the government round table at GCAP. Present there were representatives from Screen Australia, Film Victoria, The Office for the Arts, State Government, and others. During the discussion, PricewaterhouseCooper presented details from their Australian Entertainment and Media Outlook, the IGEA talked about their recent Digital Australia report looking at changing audience information, and I was asked to talk about games and culture.
Unlike last year’s talk where I tried to give a reframing argument of how to think and talk about games and culture, I – quite last minute – decided to look at the part of creative industries that haven’t had as much exposure in recent discussions about games and government support or interest – that of the essential maker communities.
Continue reading “GCAP Government Round Table”
Emerging from Freeplay, things haven’t particularly slowed down – and digging through my submissions, it looks I missed a few things too.
At the very real risk of overexposure, I’ll be speaking about my usual mix of games, writing, and Freeplay related stuff at:
The ATOM Screen Futures conference on Sunday 10th July, 12:00 – 1:00
Teaching games and games literacy
While videogames sit firmly in the limelight, there is a whole world of games out there that are more accessible, more easily read, and which teach tangible skills that can feed into digital games and interactive development.
Drawing from a recent Department of Education and Early Chidhood Development research project into teaching games and games literacy, this session will look at games and design from physical and pervasive games, board games, improvisation, experimentation, and design exercises with the aim of separating out the creative skills from the technical and providing a base to support greater games literacy in the classroom – whether or not the final outcome is a digital game or something else.
Monash University’s Computer Games Boot Camp on Thursday July 14th talking about writing for games and indie development.
The next TEDxMelbourne event on the evening of Tuesday July 19th talking about Gaming and Innovation.