London Educational Games Meetup

Inspiration from Indie Games

The emergence of indie game development changed not only the boundaries between industry & individual makers, but also the boundaries between games & cultural institutions, education, and the public. Paul’s talk will trace some of the paths through and between those boundaries, and look to how the shifting state of games might evolve in future.

University of East London

Teaching across BA (Hons) Computer Games Design -Programming and BA (Hons) Computer Games Design -Story Development.

Modules taught:

  • Games Programming
  • Introduction to Gameplay Development
  • Games Design
  • Dynamic Gameplay
  • Creative Practice
  • Games Studio

RMIT Game Design

Interactive Digital Media Project – July 2009 – October 2013

Supervision of final year game projects.

Narrative and Communication – July 2012 – October 2013

Course design, delivery, and assessment covering story structure, craft, and game design.

Reading Matters

Is there an app for that?

Paul Callaghan, John Flanagan and Fiona Wood talk stories and communities in a brave new world.

I sing the body electric

Videogames create worlds, experiences, bodies, and imaginations for us in new ways of expressing ourselves – and uncovering new opportunities to directly experience the deeply personal.

NMIT

Careers in game development

VITTA Conference

Why games in education is about more than just skills – and why gamification isn’t the answer.

Videogames are an attractive addition to education practice, whether through serious games, development, or the emergence of gamification. However, all of these endeavours ignore the cultural value and resonsnce of games in favour of their superficially playful and persuasive properties. In this session, Paul Callaghan, designer of the game development strand of the recent DEECD game baed learning trials and the director of the Freeplay Independent Games Festival which explores the intersection of games, art, and culture will explore why there’s more to games than what they ask you to do.

Victorian PLN

Games in Education

Presentation on games as tools for education, as well as teaching – and the need for – greater cultural and critical literacy of games.