Inspiration from Indie Games
The emergence of indie game development changed not only the boundaries between industry & individual makers, but also the boundaries between games & cultural institutions, education, and the public. Paul’s talk will trace some of the paths through and between those boundaries, and look to how the shifting state of games might evolve in future.
Teaching across BA (Hons) Computer Games Design -Programming and BA (Hons) Computer Games Design -Story Development.
- Games Programming
- Introduction to Gameplay Development
- Games Design
- Dynamic Gameplay
- Creative Practice
- Games Studio
Creative Entrepreneurship Salon – Oct 2014
Workshops – Oct 2014; Nov 2014; March 2015
Workshop on storytelling, archetypes, and creative practice
Interactive Digital Media Project – July 2009 – October 2013
Supervision of final year game projects.
Narrative and Communication – July 2012 – October 2013
Course design, delivery, and assessment covering story structure, craft, and game design.
Social & physical game design workshop with upper primary students working on the Early Harvest magazine.
Is there an app for that?
Paul Callaghan, John Flanagan and Fiona Wood talk stories and communities in a brave new world.
I sing the body electric
Videogames create worlds, experiences, bodies, and imaginations for us in new ways of expressing ourselves – and uncovering new opportunities to directly experience the deeply personal.
Careers in game development
Why games in education is about more than just skills – and why gamification isn’t the answer.
Videogames are an attractive addition to education practice, whether through serious games, development, or the emergence of gamification. However, all of these endeavours ignore the cultural value and resonsnce of games in favour of their superficially playful and persuasive properties. In this session, Paul Callaghan, designer of the game development strand of the recent DEECD game baed learning trials and the director of the Freeplay Independent Games Festival which explores the intersection of games, art, and culture will explore why there’s more to games than what they ask you to do.
Design and delivery of the 2012 ACMI hothouse program focused on game development. 2 teams of 5 year 10-12 students designed, developed, and drew 2 iPhone games using flixel.
Follow up interview with participants.
Games in Education
Presentation on games as tools for education, as well as teaching – and the need for – greater cultural and critical literacy of games.