Is there an app for that?
Paul Callaghan, John Flanagan and Fiona Wood talk stories and communities in a brave new world.
I sing the body electric
Videogames create worlds, experiences, bodies, and imaginations for us in new ways of expressing ourselves – and uncovering new opportunities to directly experience the deeply personal.
DIGITAL NARRATIVES: LOVE, GAMES AND FEAR OF THE MACHINE
There’s so much change in the world of digital storytelling, but just like film, theatre, radio and television, a strong script is still where these new forms begin to succeed. Chaired by Mike Cowap of Screen Australia, the session will explore the craft of writing for digital narratives: from online documentaries, to alternate reality dramas, to AAA video games. Using examples from their own work, experienced creators in the on-line space, Sam Doust and Paul Callaghan will workshop this new craft from the writer and director perspectives.
Why games in education is about more than just skills – and why gamification isn’t the answer.
Videogames are an attractive addition to education practice, whether through serious games, development, or the emergence of gamification. However, all of these endeavours ignore the cultural value and resonsnce of games in favour of their superficially playful and persuasive properties. In this session, Paul Callaghan, designer of the game development strand of the recent DEECD game baed learning trials and the director of the Freeplay Independent Games Festival which explores the intersection of games, art, and culture will explore why there’s more to games than what they ask you to do.
Turning Off Our Screens
Presentation – transcript & slides
With so much of our development and playtime devoted to screens and technology, it’s easy to think that videogames are a screen medium with the same, or at least similar enough, strengths, weaknesses, and opportunities for storytelling, or that they’re a technology industry trying to build better, faster, smarter, widgets or tools for creating widgets. Anyone working in games has, at some point, suspected if not outright known that this isn’t the case. This talk looks at other lenses through which to view games, and along the way wonders aloud what it might look like if we broke away from the reliance on screen culture and the surrounding dialogue – and also what we might need to start telling ourselves and others as part of that shift.
The Assessment Panel
Panel – video
Submissions to any funding agency go through a process of assessment and evaluation that involves those administering the funds and outside experts who bring a range of experiences and lenses through which to view the applications. This panel brings together assessors who have worked for state and federal agencies, including Film Victoria, Screen Australia, and Industry and Investment NSW to share what they look for in an application, what works and doesn’t work, and how to make your submission stand out.
Government Round Table
Presentation – Transcript & slides
A look at the need for support of a diverse maker community that exists in games – just as it exists in other creative industries.