Computer Games Boot Camp

Past, Present, and Future

Casting an eye back into the past of videogame development and then on to the future to try and predict how things will evolve over the next year, 3 years, and 5 years for developers and players.

Upcoming Events…Part 2

At the very real risk of overexposure, I’ll be speaking about my usual mix of games, writing, and Freeplay related stuff at:

The ATOM Screen Futures conference on Sunday 10th July, 12:00 – 1:00

Teaching games and games literacy

While videogames sit firmly in the limelight, there is a whole world of games out there that are more accessible, more easily read, and which teach tangible skills that can feed into digital games and interactive development.

Drawing from a recent Department of Education and Early Chidhood Development research project into teaching games and games literacy, this session will look at games and design from physical and pervasive games, board games, improvisation, experimentation, and design exercises with the aim of separating out the creative skills from the technical and providing a base to support greater games literacy in the classroom – whether or not the final outcome is a digital game or something else.

Monash University’s Computer Games Boot Camp on Thursday July 14th talking about writing for games and indie development.

The next TEDxMelbourne event on the evening of Tuesday July 19th talking about Gaming and Innovation.

VITTA‘s annual ICT Week event at BMW Edge on Wednesday July 27th talking about the changing shape of the industry and what that means for students & careers.

Computer Games Boot Camp

Writing & Designing

While there is some overlap, the skills that a writer and a designer bring to games development are very different.  This session takes a look at a winding career and shines a light on what it takes to be a games designer and writer.

Deconstructing games

Today’s students have never seen a world without video games.  They’re an integral part of life now, becoming a new cultural artifact, a new entertainment medium, and bringing with them a whole slew of new employment opportunities.

But how do they work?  And what are the parameters for having a meaningful dialog about them with our students?

In this session, Paul Callaghan, a veteran game developer, will explore the elements that contribute to games literacy and how that can be applied to traditional literacy and numeracy skills.

Some upcoming presentations…

In the run up to Freeplay, I’m doing a couple of presentations / talks / general ramblings.

  • I’m going to be talking at the Computer Games Boot Camp taking place at Monash in July.  The program should be up soon, but it’ll likely be a general ramble about my job as a writer with a little bit of workshopping thrown in to keep things interesting.
  • I’ll also be talking at the ICT & Careers Expo on August 1st as part of VITTA’s ICT Week.  Looks like it’ll be an updated version of my talk from last year discussing my winding career path to where I am now – and the importance of playing games if you’re going to make them.
  • Lastly, I’ll be doing a presentation at CAE‘s Writing for the Web class on August 4th about mechanics and expression, games on the web, and ARGs.