Games and Cultural Spaces
Explore the challenges of creating a cultural framework for exhibiting and programming videogames, and the role of institutions and festivals in showcasing and defining the cannon of the gaming industry. Panel includes Conrad Bodman (ACMI), Paul Callaghan (Freeplay), Linda Pitt (State Library of QLD) and Ricardo Peach (Australia Council’s Inter-Arts). Chaired by freelance games writer, Leena van Deventer.
In Conversation with Warren Spector
Join Warren Spector, master of role playing game design, as he explores the ideas that have changed the gaming industry.
Spector is known for creating influential titles such as System Shock, Deus Ex, Ultima Underworld and Thief: The Dark Project. His most recent release, Epic Mickey, has been hailed as the embodiment of his renowned philosophy on videogame design.
Don’t miss this rare opportunity to hear from an industry legend, who has irrefutably influenced videogame theory and design.
Flexing the Story Muscle
Tim Schafer (Founder and Director of Double Fine Productions) will explore the importance of story in games, providing insights into his creative process and leadership. Facilitated by Paul Callaghan (Freeplay).
Industry Session – Where to from here?
Discussing the themes of the 2 day forum.
I’m buried in putting Freeplay together and haven’t really found time to blog, which is a shame because this year has been fascinating for games locally and there’s lots to be said. Luckily, other people have said interesting things which means I can just link to them 🙂