Teaching across BA (Hons) Computer Games Design -Programming and BA (Hons) Computer Games Design -Story Development.
- Games Programming
- Introduction to Gameplay Development
- Games Design
- Dynamic Gameplay
- Creative Practice
- Games Studio
Coney, curated by Tassos Stevens, hosted by Tom Frankland
A collection of speakers from diverse backgrounds each present a short, informal show and tell on a question which inspires them. Following the success of last year’s salons on activism and systems, Coney’s Show & Tell returns to pose some interesting questions on real world systems and how we might, possibly, change them. Expect some friendly provocation and discussion over drinks.
Speakers include Mel Evans of Liberate Tate and Platform; Annette Mees, co-director of Coney; game designer Paul Callaghan and more tbc.
Join Coney to discover how the tools of game design can be applied to the real world. We’ll see if we can recognise how everyday systems around us play as games, then how we might hack and rewire them to play better. It’s not about gamification but perhaps its very opposite.
The workshop, facilitated by Paul Callaghan and Tassos Stevens, is an exploration of practice, with the aim of creating a toolbox and guidance that can be documented and shared later. It’s open to anyone but places are limited; please send an expression of interest to email@example.com.