The Twine Revolution
Now that it’s as easy to make a game as take a photo, new voices are coming out to play. This session will explore what happens when power is in the hands of the community, and what that community is choosing to make.
Social & physical game design workshop with upper primary students working on the Early Harvest magazine.
Clan character for Alternate Reality Game run during the 2013 ISEA Conference
Is there an app for that?
Paul Callaghan, John Flanagan and Fiona Wood talk stories and communities in a brave new world.
I sing the body electric
Videogames create worlds, experiences, bodies, and imaginations for us in new ways of expressing ourselves – and uncovering new opportunities to directly experience the deeply personal.
Twine open workshop.
DIGITAL NARRATIVES: LOVE, GAMES AND FEAR OF THE MACHINE
There’s so much change in the world of digital storytelling, but just like film, theatre, radio and television, a strong script is still where these new forms begin to succeed. Chaired by Mike Cowap of Screen Australia, the session will explore the craft of writing for digital narratives: from online documentaries, to alternate reality dramas, to AAA video games. Using examples from their own work, experienced creators in the on-line space, Sam Doust and Paul Callaghan will workshop this new craft from the writer and director perspectives.