RMIT Game Design

Interactive Digital Media Project – July 2009 – October 2013

Supervision of final year game projects.

Narrative and Communication – July 2012 – October 2013

Course design, delivery, and assessment covering story structure, craft, and game design.

Screen Tasmania Digital Seminar

Writing Narrative for Games

A look at the essential skills for games writing and design for traditional narrative writers.

GCAP Government Round Table

This is the presentation I gave to the government round table at GCAP. Present there were representatives from Screen Australia, Film Victoria, The Office for the Arts, State Government, and others. During the discussion, PricewaterhouseCooper presented details from their Australian Entertainment and Media Outlook, the IGEA talked about their recent Digital Australia report looking at changing audience information, and I was asked to talk about games and culture.

Unlike last year’s talk where I tried to give a reframing argument of how to think and talk about games and culture, I – quite last minute – decided to look at the part of creative industries that haven’t had as much exposure in recent discussions about games and government support or interest – that of the essential maker communities.
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Game Connect Asia Pacific

Turning Off Our Screens

Presentation – transcript & slides

With so much of our development and playtime devoted to screens and technology, it’s easy to think that videogames are a screen medium with the same, or at least similar enough, strengths, weaknesses, and opportunities for storytelling, or that they’re a technology industry trying to build better, faster, smarter, widgets or tools for creating widgets. Anyone working in games has, at some point, suspected if not outright known that this isn’t the case. This talk looks at other lenses through which to view games, and along the way wonders aloud what it might look like if we broke away from the reliance on screen culture and the surrounding dialogue – and also what we might need to start telling ourselves and others as part of that shift.

The Assessment Panel

Panel – video

Submissions to any funding agency go through a process of assessment and evaluation that involves those administering the funds and outside experts who bring a range of experiences and lenses through which to view the applications. This panel brings together assessors who have worked for state and federal agencies, including Film Victoria, Screen Australia, and Industry and Investment NSW to share what they look for in an application, what works and doesn’t work, and how to make your submission stand out.

Government Round Table

Presentation – Transcript & slides

A look at the need for support of a diverse maker community that exists in games – just as it exists in other creative industries.

Pause Fest

Systems as Art

Presentation – Video. Interview

The aim of any art form is to create and communicate experience – and games are no different. Paul Callaghan talks about the restrictions games face in creating these experience and how looking at other creative forms can inspire and inform our exploration of systems as art.

Digital Culture Public Sphere

Games Sector Summary

Presentation – video

Talk on the games development sector from the Digital Culture Public Sphere Live Event, including summary of the wiki entry on game development and an assessment of games needs as they transition into a creative industry.