SLV Social Entrepreneurship Forum

Opening Presentation & MC

The Making a small world smaller forum builds on a proposal jointly developed by the State Library and RMIT University. The proposal explored how a new centre at the State Library could use elements of social enterprise, community development and social media to increase Victoria’s intellectual and social capital.

The proposal would bring together RMIT students, industry partners and staff from the Library to develop programs that focus on the socialisation of international students, facilitate entrepreneurship among young leaders in regional Victoria and engage local secondary students in innovative activities.

Xperience Xpo

Getting a job making games

This short talk takes a look at how video games have evolved in the 20 years I’ve been playing them and the current games developed in Australia.

RMIT Games Program

Moment to Moment gameplay

Designing a game is more about what the player does than what the player is. This session takes a look at some of the fundamentals in designing what the game’s verbs are, creating sequences of action and reaction, facilitating player choice, handling feedback, and providing audio-visual stimuli – all in the service of gameplay over story.

School Library Association of Victoria

Deconstructing games

Today’s students have never seen a world without video games.  They’re an integral part of life now, becoming a new cultural artifact, a new entertainment medium, and bringing with them a whole slew of new employment opportunities.

But how do they work?  And what are the parameters for having a meaningful dialog about them with our students?

In this session, Paul Callaghan, a veteran game developer, will explore the elements that contribute to games literacy and how that can be applied to traditional literacy and numeracy skills.

VITTA ICT Week

Getting a job making games

In a very short amount of time, video games have become an incredible force both culturally and economically.  This session looks at the opportunities and skills required to work in games development and the games recently developed in Australia.

Computer Games Boot Camp

Writing & Designing

While there is some overlap, the skills that a writer and a designer bring to games development are very different.  This session takes a look at a winding career and shines a light on what it takes to be a games designer and writer.

Deconstructing games

Today’s students have never seen a world without video games.  They’re an integral part of life now, becoming a new cultural artifact, a new entertainment medium, and bringing with them a whole slew of new employment opportunities.

But how do they work?  And what are the parameters for having a meaningful dialog about them with our students?

In this session, Paul Callaghan, a veteran game developer, will explore the elements that contribute to games literacy and how that can be applied to traditional literacy and numeracy skills.

Emerging Writers’ Festival

Never Surrender

Writing isn’t all about success stories! Join our writers as they speak candidly about rejection, creative risk-taking and projects that took ten years from creation to publication. Why do they stick with it, and is it all worth it in the end?

With — Paul Callaghan, Elizabeth Campbell, Sean Condon and Dee White. Hosted by Stu Hatton.

Express Media

Writing for Games Workshop

Games, like all mediums, have their own strengths and weaknesses as a storytelling medium.  This workshop takes a look at what makes games tick, what you can learn from traditional forms, and what you should know about the expressive power of mechanics.

ArtsHub review

Meanland

Reading in a time of Technology

Multimedia books and academic wikis, music and sound publishing, and the world of computer games: technological change has extended reading and writing well beyond the book.

Chris Meade, the author of an Arts Council England report on the technological possibilities of literature, discusses his own experiments with musical, graphical and digital fiction; the ANU’s Adrienne Nicotra explains how educational wikis might replace text books; novelist and programmer Paul Callaghan demonstrates the role narrative plays in today’s computer games; and the poet/composer Klare Lanson explores the intersection of music and text.

video