RMIT Games Program

Mechanics and Narrative

Lecture on symbolism and grammar and how that can be applied to traditional media and games.

SYN Media Learning Week

Gaming and Learning: Panel Discussion and Play

Games Industry and IT experts will help you learn and experience the educational potential of video games and gaming culture. Starting with a panel discussion on how games help students learn useful skills and ending with a chance to get your hands on some gaming consoles and play!

With Vincent Trundle and Michael Woods

Freeplay

Where to from here?

At the first Freeplay in 2004, there was no steam, no App store, no XNA, no Xbox Live Arcade, no PSN, and no WiiWare.

This panel looks at where we might be in another 5 years.

VITTA ICT Career Expo

How I got a job playing games for a living

An updated version of my talk from 2008

Video games don’t just appear from nowhere.  Somewhere, right now, there are people writing code, making art, designing levels and putting the finishing touches on games that will eventually find their way into PCs and consoles all over the world.  In Australia, there are around 2500 people doing just that and this number is expected to grow dramatically over the next 5 years.  In this presentation, Paul Callaghan, who has worked as a programmer, a game designer, and now a games teacher, will talk about how he found his way into the industry, how things have changed since then, how it’s possible to earn a living from it, and how it’s not all just sitting around playing games all day.

Emerging Writers’ Festival

I can say yes now but in the end it will be no

You spend hours deliberating over your punctuation, only to have actors, artists, directors and all and sundry throw out semi colons with barely a thought! This panel looks at maintaining ownership over your own words.

With Liz Argall, Angela Bentzien, Paul Callaghan and Luke Devenish

Hosted by Andrew Horabain

Doctor Who – Computer Game Storylining

In late 2005 Paul Callaghan found himself unsuccessfully pitching to the BBC for the new Doctor Who computer game. Eventually, he worked with them on developing the game – and what followed was a writer’s dream in aligning with the revamped TV show, and a nightmare of restrictions due to the differing viewpoints of the BBC.

In conversation with Daniel Ducrou

CAE Melbourne

Industry Overview

As part of the PWE Industry Overview subject, an outline of what writing for games involves and how I found myself doing it.

Infonet

  • Critical Thinking about Video Games

National Screenwriters’ Conference

Writing – It’s More Than A Game

Presentation Footage

Panel Discussion Footage

The differentiation between games and films is blurring rapidly. As game graphics and other technical innovations reach a highpoint, games are depending more and more on character, story and plot… and traditional screenwriters are becoming a valuable resource for the games industry.

The major global film market (15-30yo) is spending more time and money on games than cinema – and the trend isn’t slowing. So is there a place for you in game writing? Do you have to be a user to appreciate the form? How do your skills translate to this exciting field? And is the sky really the limit? Find out how you can tap into this exciting writing opportunity from three internationally respected games writers.