VITTA Conference

From designer to teacher and back again

Today’s students have never seen a world without video games.  According to ABS statistics: 12.5m games were sold in 2006; 6.1m video game consoles have been sold since 2000; 3.6m Australian households have a video game console; and 4.8million Australian households have an internet enabled PC which is capable of playing games.

In this session, Paul Callaghan, a veteran game developer now teaching programming & game design in the VET sector, will discuss his experiences transitioning from industry to teaching and how playing games and learning are inextricably linked.

Critical thinking about video games

Today’s students have never seen a world without video games.  They’re an integral part of life now, becoming a new cultural artifact, a new entertainment medium, and bringing with them a whole slew of new employment opportunities.

But how do they work?  And what are the parameters for having a meaningful dialog about them with our students?

In this session, Paul Callaghan, a veteran game developer now teaching programming & game design in the VET sector, will discuss the theory of how video games work and how that knowledge can be used in the classroom.