What happens when you become a designer?
Panel discussion with Clint Reid and Kirsty Baird
Everyone has an idea for the best game ever, the most awesome combination of favourite game x plus sensational game y, but what is it really like to be a game designer? These panellists talk about the experience of designing a game for the first time.
Game Stories: How to make yours much, much better.
There are many ways to tell an interactive narrative – scripted sequences, cut scenes, emergent storylines to name a few – our panel of expers will argue about when to use what to improve your story and whether you need one at all.
Burning down the Shed.
Chair of panel with Greg Costikyan, Mark Angeli, and Katharine Neil
This is our Australian Indie Answer to the GDC’s ‘Burning down the house’ session. Angry game developers vent their spleen.