Screen Tasmania Digital Seminar - December 2, 2011

Writing Narrative for Games

A look at the essential skills for games writing and design for traditional narrative writers.

Game Connect Asia Pacific - November 15, 2011

Turning Off Our Screens

Presentation – transcript & slides

With so much of our development and playtime devoted to screens and technology, it’s easy to think that videogames are a screen medium with the same, or at least similar enough, strengths, weaknesses, and opportunities for storytelling, or that they’re a technology industry trying to build better, faster, smarter, widgets or tools for creating widgets. Anyone working in games has, at some point, suspected if not outright known that this isn’t the case. This talk looks at other lenses through which to view games, and along the way wonders aloud what it might look like if we broke away from the reliance on screen culture and the surrounding dialogue – and also what we might need to start telling ourselves and others as part of that shift.

The Assessment Panel

Panel – video

Submissions to any funding agency go through a process of assessment and evaluation that involves those administering the funds and outside experts who bring a range of experiences and lenses through which to view the applications. This panel brings together assessors who have worked for state and federal agencies, including Film Victoria, Screen Australia, and Industry and Investment NSW to share what they look for in an application, what works and doesn’t work, and how to make your submission stand out.

Government Round Table

Presentation – Transcript & slides

A look at the need for support of a diverse maker community that exists in games – just as it exists in other creative industries.

Pause Fest - November 8, 2011

Systems as Art

Presentation – Video. Interview

The aim of any art form is to create and communicate experience – and games are no different. Paul Callaghan talks about the restrictions games face in creating these experience and how looking at other creative forms can inspire and inform our exploration of systems as art.

Digital Culture Public Sphere - October 6, 2011

Games Sector Summary

Presentation – video

Talk on the games development sector from the Digital Culture Public Sphere Live Event, including summary of the wiki entry on game development and an assessment of games needs as they transition into a creative industry.

Swinburne Games Program - August 16, 2011

Australian Development and the Freeplay Festival

A rambling history of the changing shape of Australian game development, its evolution from a technology industry to a creative industry, and the place of the Freeplay Independent Games Festival in all of those changes.

VITTA ICT Week - July 27, 2011

The What, Why, and How of being a Games Writer

Exploring a winding career path, what a games writer actually does, why I moved from a technical role into a more creative one, how I made those decisions, and the future of Australian development.

TEDxMelbourne - July 19, 2011

The Need for Games Literacy

Presentation – slides & transcript

As videogames establish themselves as a dominant artform of the 21st century and other industries begin to explore their possibility in serious games, gamification, and games for change, the need for games literacy becomes greater than ever. In a world where not everybody means you well, what does that literacy look like and how can we begin the process of cultivating it in ourselves and the next generation of players?

Computer Games Boot Camp - July 14, 2011

Past, Present, and Future

Casting an eye back into the past of videogame development and then on to the future to try and predict how things will evolve over the next year, 3 years, and 5 years for developers and players.

Screen Futures - July 10, 2011

Teaching Games and Games Literacy –

Presentation – Slideshare

While videogames sit firmly in the limelight, there is a whole world of games out there that are more accessible, more easily read, and which teach tangible skills that can feed into digital games and interactive development.

Drawing from a recent Department of Education and Early Childhood Development research project into teaching games and games literacy, this session will look at games and design from physical and pervasive games, board games, improvisation, experimentation, and design exercises with the aim of separating out the creative skills from the technical and providing a base to support greater games literacy in the classroom – whether or not the final outcome is a digital game or something else.

Melbourne International Animation Festival - June 13, 2011

Animation and Games

All gaming is animation but not all animation is gaming. The influences gaming has on auteur, indie animation are vast, pervasive (perhaps insidious) and fascinating. The ‘look’ of many short animated films obviously owes much to elements of gaming but perhaps less obvious are the cultural and narrative cross-pollinations such as the increasingly brittle relationship we have with words like ‘reality’ and ‘friend’. Using a collection of films from competition as examples, this talk will explore the soaring visions, the conceptual gymnastics and even the cultural toxins with which gaming irrigates the animation artform.

Continuum Pop Culture Convention - June 13, 2011

Panel – Computer Games & Storytelling

Which games do it well, which games do it badly and how much is it necessary (or even desireable) in a computer game anyway? Paul Callaghan, Ben McKenzie, Sam Mellor, Kirsty Sculler

Express Media - June 11, 2011

Big Splash Workshop

In the first Big Splash event for 2011, join ABC Open’s Ann Chesterman, Freeplay Independent Games Festival Co-Director Paul Callaghan and creator of mystoryworld.com.au Matt Blackwood as they talk about innovative ways to share your story, from using new media to writing for video games.

IGDA Brisbane - June 1, 2011

Foreplay to Freeplay

Presentation – transcript, video

Freeplay 2010 was fabulous, not a soul walked out of that glorious 2 days of indie meets industry meets art meets dreaming without knowing we needed to go home and make games! Join us to hear Paul talk about some of the big ideas behind the Freeplay concept and the Aussie game industry, bringing a little bit of the 2011 Melbourne Freeplay Festival to Brisbane.

Emerging Writers’ Festival - May 27, 2011

Business of Being a Writer

Finding work, filing tax, managing deadlines, sending invoices… welcome to the life of a writer. We know how confusing it can be trying to navigate the business side of creativity so we’ve designed this special masterclass to give you the tools and confidence to work as a writer.

With five sessions, two inspiring keynote addresses, handouts, and plenty of time for questions, we’ll help you navigate the business of being a writer. Sessions will cover:

  • Business & legals – from getting an ABN to sorting out tax and insurance
  • Getting the money in – setting rates, how to invoice and managing tax flow
  • Process & organisation – juggling projects, time management and good work practices
  • Relationships – maintaining good relationships, finding work and support networks
  • Marketing & self-promotion – how to get your name out there and keep it out there

Swinburne University - May 10, 2011

Writing for Games

Presentation on emerging creative opportunities for games writers including locative and pervasive games and technology.

eLearning Breakfast - April 28, 2011

Videogames and the real world

Description: In a very short time, videogames have become both a cultural and economic powerhouse, but the defining feature of their emergence isn’t necessarily that more people are engaged in their creation & consumption, it is that more people than at any other point in our history are thinking seriously about play. Drawing from his experience as a writer, designer, and teacher on projects ranging from locative storytelling to AAA console blockbusters, Paul Callaghan will explore and highlight some of the ways to engage with videogames and play, as well as highlighting some of the challenges and issues found in the rush to adopt game mechanics into the real world.

NMIT - March 17, 2011

Game Development

Presentation – prezi

Presented to the Bachelor of Illustration, this talk looks at the history of game development, my career, and the current state and future of Australian game development.

National Screenwriters’ Conference - February 17, 2011

Are you Game? : Writing for Games

Are you an x-box? Or more of an Atari? Do you even know the difference? If you do, then this session’s for you. If you don’t, its time to update your knowledge and explore opportunities for writers’ and trends with games as the genre continues to grow quicker than any other form of entertainment. Speakers will present invaluable ‘how to’ tips as well as case studies on films and TV shows that have benefited from games and vice-versa.