Continue 2017

People and Places: Games as Cultural Relations

The British Council is the UK’s international organisation for cultural relations & education opportunities, and our work across the arts is a cornerstone of our mission to create a friendly knowledge and understanding between the people of the UK and the wider world. We find new ways of connecting with and understanding each other through the arts, to develop stronger creative sectors around the world that are better connected with the UK.

In this talk, newly appointed Games & Interactive Programme Manager Paul Callaghan will look at how videogames speak to this mission, the role of an explicitly cultural and international organisation in relation to the wider games sector, and the ways that it can work to support people and the ways they respond to their individual geographical, social, political, cultural, and artistic contexts.

Art-Games Hackathon

The ART//GAMES//HACKATHON was an intensive weekend workshop, which allowed artists, coders and technologists to team up, collaborate and develop prototypes of game art projects. This exciting event took place at Game City in Nottingham – home of the National Videogame Arcade on 16th and 17th April 2016.

Future Film Animation+ Awards

Join us for our annual Future Film Festival Animation+ Awards  screening where we’ll be showing the top six short Animation+ films submitted to the festival this year as selected by The Future Film Institute (our panel of young programmers). All the films will receive feedback from our panel of industry experts and one film in each age category (15-18 and 19-25) will receive a BFI Future Film Award. This is your chance to check out tomorrow’s talent of Future Filmmakers.

Raw Shorts: The Expendables?

This month Raw Shorts looks at the team you need to get your film  rolling. A panel discussion with professionals and experts from across the production industry will discuss what qualities are essential when putting a team together, and what equipment you need for that crew to handle.

This will be followed by a choice of either: a masterclass in casting from the perspectives of a casting director, a producer and a director; or, if you can’t tell a fish-eye lens from a telescopic, then join our practical workshop on filmmaking kit, including cameras, lenses, sound recording devices, plus equipment you can make yourself for next to nothing (DIY steadicams, tracks and dollies).

At the end of the day there’ll be a chance to network with other young filmmakers and industry professionals.

London Game Space Pecha Kucha

A Pecha Kucha talk on the gradual adoption of presentation and collaborative practices from other cultural forms by games, and what that might mean for the future.

A show and tell salon on systems

Coney, curated by Tassos Stevens, hosted by Tom Frankland

A collection of speakers from diverse backgrounds each present a short, informal show and tell on a question which inspires them. Following the success of last year’s salons on activism and systems, Coney’s Show & Tell returns to pose some interesting questions on real world systems and how we might, possibly, change them. Expect some friendly provocation and discussion over drinks.

Speakers include Mel Evans of Liberate Tate and Platform; Annette Mees, co-director of Coney; game designer Paul Callaghan and more tbc.

Reading Matters

Is there an app for that?

Paul Callaghan, John Flanagan and Fiona Wood talk stories and communities in a brave new world.

I sing the body electric

Videogames create worlds, experiences, bodies, and imaginations for us in new ways of expressing ourselves – and uncovering new opportunities to directly experience the deeply personal.

National Screenwriters’ Conference

DIGITAL NARRATIVES: LOVE, GAMES AND FEAR OF THE MACHINE

There’s so much change in the world of digital storytelling, but just like film, theatre, radio and television, a strong script is still where these new forms begin to succeed. Chaired by Mike Cowap of Screen Australia, the session will explore the craft of writing for digital narratives: from online documentaries, to alternate reality dramas, to AAA video games.  Using examples from their own work, experienced creators in the on-line space, Sam Doust and Paul Callaghan will workshop this new craft from the writer and director perspectives.