Inspiration from Indie Games
The emergence of indie game development changed not only the boundaries between industry & individual makers, but also the boundaries between games & cultural institutions, education, and the public. Paul’s talk will trace some of the paths through and between those boundaries, and look to how the shifting state of games might evolve in future.
Teaching across BA (Hons) Computer Games Design -Programming and BA (Hons) Computer Games Design -Story Development.
- Games Programming
- Introduction to Gameplay Development
- Games Design
- Dynamic Gameplay
- Creative Practice
- Games Studio
Creative Entrepreneurship Salon – Oct 2014
Workshops – Oct 2014; Nov 2014; March 2015
Workshop on storytelling, archetypes, and creative practice
Workshops with Animation & Illustration students on:
- Games as moving image
- System Design
Interactive Digital Media Project – July 2009 – October 2013
Supervision of final year game projects.
Narrative and Communication – July 2012 – October 2013
Course design, delivery, and assessment covering story structure, craft, and game design.
Social & physical game design workshop with upper primary students working on the Early Harvest magazine.
Design and delivery of the 2012 ACMI hothouse program focused on game development. 2 teams of 5 year 10-12 students designed, developed, and drew 2 iPhone games using flixel.
Follow up interview with participants.
Senior Programming Teacher
Teaching C++ programming, game development, and game design.
Workshops on writing for games, games design, play testing, and mentoring for primary and secondary students.