Paul Callaghan is a writer, independent game developer, and producer who has worked in the games industry as a programmer, designer, writer, and teacher since 1998.
Most recently, he worked on Alternate reality Game Zydnei, run as part of the 2013 ISEA festival, online action adventure Peleda with Fiasco Studios and Vishus Productions for ABC3, and Sunshine with Pachinko Pictures in support of LA Game Space. He has also worked with clients including the Australian Broadcasting Corporation, Millipede, Neoteny Design, The Project Factory, Chocolate Liberation Front, TUI Studios, 2K Marin / Canberra, and Infinite Interactive.
Moving to Melbourne, Australia in 2000, he was an active member of their local game development community. From 2009 until 2012 he was the co-director and then director of the Freeplay Independent Games Festival; from 2010 until 2011, he sat on the board of the Game Developers’ Association of Australia; and he has assessed projects for state and federal funding agencies, including Film Victoria, Screen Tasmania, Screen NSW, Screen Australia, and The Australia Council for the Arts.
In 2011, he designed and delivered the game development strand of the Department of Education and Early Childhood Development’s year-long Innovating with Technology (IWT) Games-based Learning program, and in 2012, worked with the Australian Centre for the Moving Image on their first Hothouse program. Between 2009 and 2012, he taught Narrative and Communication & Interactive Digital Media Project through RMIT’s Bachelor of Design (Games).
Paul has presented on topics including writing for games, play, what education can learn from game development, and the fundamentals of game design at Adelaide Writers’ Week, the Emerging Writers’ Festival, GCAP, VITTA, TEDxMelbourne, the Melbourne Writers Festival, and the National Screenwriters’ Conference, and his writing has appeared online at if:Book Australia, Kill Your Darlings, ibrary, The Edge, and The Australia Council for the Arts, and in print in the Emerging Writers’ Festival Reader, Newswrite, Storyline, Metro Magazine, and Meanjin.
In 2013, he returned to the UK and now lives in London where he has worked with arts charity IdeasTap, the BFI Future Film Festival and Goldsmiths Institute for Creative and Cultural Entrepreneurship. He currently teaches game development and design at the University of East London.